Once we're done you'll have created your own game-type character from a very dense sculpt and you'll have the knowledge you need to repeat the process on your own creations. Once the topology is done, we'll create UVs for the new pieces and then generate maps for the detail and color information. Shane contributed to several online tutorials back when Pluralsite was known as Digital Tutors, as well as other sites. We'll look at several of the tools available and how we can manipulate and change topology once it's been created. Shane streams regularly over on Pixologics ZBrush LIVE Twitch channel. We'll use several tools in TopoGun to literally draw new base geometry right onto the high resolution meshes. We will start by preparing and exporting our dense meshes from ZBrush and then bring those into TopoGun as references. In this way we can use a lower resolution version of the model, while it still appears very detailed. In addition, it will allow us to project all of the mesh's detail onto maps. TopoGun is a great tool for taking our detailed meshes and allowing us to very intuitively redraw this new topology. We'll start by adding simple materials to some of the.
#Digital tutors zbrush 4 series#
In this series of lessons, we'll use ZBrush's powerful materials and painting tools to add color and texture to our female hero model. But to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution. In this tutorial, we will use a variety of techniques to paint textures for our female hero model in ZBrush. Sculpting applications like ZBrush are great for creating extremely detailed models, complete with surface texture and color. "In this course we're going to use ZBrush and TopoGun to convert a very high resolution female hero character into a lower resolution game-type model. Digital-Tutors released a new highly recommended online training course, Creating Game Characters with ZBrush and TopoGun.